This Lucrehulk drydock was one of those rare maps that didn't change drastically over it's production span. At least in the design aspect. On the art side we had a few large changes that really made the area feel different. It's also a unique map in that you walk the entire length of it in 3rd person and then fight back in the tactical camera. Like many of the other maps my main contribution was managerial. I did do some initial object hiding, set extension, and decal work. Alan was the largest contributor to the final look of this map and it came out great. Please check out his and the other contributors portfolios too.
Alan Flores - https://aflores.artstation.com/
John Teodoro - https://theoj.artstation.com/
Toby Franklin - https://toebeeone.artstation.com/
Igor Titov - https://gheromo.artstation.com/ - Lighting