This was an art test I did for a job application. It was 90% textured in Substance designer. One challenge I set for myself was to create the texture so that it could be flexible for some user customization. With a few toggles the camo pattern can be switched to 4 different types and colors can also be changed. The seats and tires are also dynamically placed with in the final UV's. They are textured in a separate graphs. This would allow for a team to switch out wheel and chair sets and compress a new atlas at run time. It was a fun technical challenge but not at all needed for the test.