This is an old UDK project I did while looking for work. At the time I gave myself the task of hand painting the asset. At the time I used Mudbox to do all the texture painting. The assets were based of a Touchlight II concept that was floating around.
For this project I didn't use any normal maps and I stuck with as basic and low poly as I could go with. It was quite fun at the time and makes me want to jump back in and do some more stylized work. I had built a few more props from the concept sheet, but those have since hidden/lost themselves after several PC jumps.