"Dark Waters" was one of our fist maps with drastically different feels though out the map. My responsibility started with the urban section at the beginning of the map along with the first combat space. As my role at the studio changed my contributions shifted to giving reviews, guidance, managing, and supporting the members dedicated to the map. I still was involved in object hiding, bug fixing, additional prop passes, and supporting various cinematic needs. Below are the co-environment contributors. Please check out their portfolios too.
Alan Flores - https://aflores.artstation.com/
John Teodoro - https://theoj.artstation.com/
Toby Franklin - https://toebeeone.artstation.com/
Ryan Griffin - https://cara.app/zerostrike88
Igor Titov - https://gheromo.artstation.com/ - Lighting