Based of the Kelsteinhaus near Berchtesgaden made famous by Band of Brothers we knew we had to walk a fine line between history and game needs. As pod lead, I was involved from start to finish on Eagles Nest. During block-in I worked on the main composition, outsourcing, vista, contextualizing and refining design needs. My primary art production focused on: the Library, Sunroom, Sunroom Deck, dinning area, and elevator lobby. During this phase I did a lot of oversight of the junior artists on the map. Finally, late in production I was involved in destruction additions, polishing much of the map areas, and general bug fixing.
Shout out to the art crew since I was often pulled off to help out on other production needs for Vanguard during the maps production cycle.